tag:blogger.com,1999:blog-8258201436841764807.post1991003265720706213..comments2021-01-16T12:28:58.316+00:00Comments on Learning 2.0 (the 23 things): Week 11 GamingLNSS Administratorhttp://www.blogger.com/profile/09848793320667845009noreply@blogger.comBlogger1125tag:blogger.com,1999:blog-8258201436841764807.post-50491520850737673632009-06-14T19:45:27.793+01:002009-06-14T19:45:27.793+01:00I tried. I looked at the games suggested and tried...I tried. I looked at the games suggested and tried one or two. Under 'Arcade Games' I was delighted to see PacMan. Brought me right back, or would have, if I could have found it. I tried Mahjong tiles and could see how I'd get into it if I'd give it time. But I won't. <br /><br />The serious gaming stuff was a whole other ball-game. I didn't want to properly join any site, so it wasn't possible to get a really good look. I see lots of 2nd life stuff going on with my daughters - Club Penguin, WebKinz, Stardoll and Sims - and I know that friends with boys are very familiar with online gaming. And yes, it really does seem to be that gender-divided!<br /><br />The journal club during the online gaming week, coupled with Anders' talk, meant I put some serious thought into whether there's a place for this in libraries, and my conclusion is 'Not yet'. I think there'd be very little reward for a lot of work, students wouldn't welcome us into their fantasy worlds, and I don't know that we'd be that comfortable in there anyway!Aoife Geraghtyhttps://www.blogger.com/profile/05376034772889242673noreply@blogger.com